qq邮箱
Game Science unveils 15-minute 'Black Myth: Zhong Kui' trailer as fans hail ‘Netflix-level’ visuals_我的网站

一 |

The new title is a single-player action role-playing game inspired by Zhong Kui, a legendary figure in Chinese folklore known as a vanquisher of ghosts and demons.
The latest footage, which includes a first look at Zhong Kui in combat against demons, has already drawn attention from players for its highly polished visuals, with some overseas fans describing the presentation as having a movie-like quality.
"It looks like a Netflix movie. Can't wait to play it," reads a comment on the X post of Game Science account.
"It's like I'm watching a real movie, unreal the graphics and far better than Wukong in terms of graphics ... I'm gonna buy this on day one," another post reads.
The trailer marks a significant step forward from the game's initial reveal last year, when Game Science released only a cinematic teaser as the project was still in its early development stage. But the Hangzhou-based company has not announced a release date or window for the game.
Game Science first unveiled Black Myth: Zhong Kui at Gamescom Opening Night Live in August 2025. The studio subsequently released a six-minute in-engine video on February 10, 2026, as a Chinese New Year special. Game Science described the video as non-canon content rather than part of the game's actual story.
Domestically, some players have also focused on the progress Game Science appears to have made since Black Myth: Wukong.
One fan wrote on Chinese video site Bilibili that it is clear to see the improvements in "scenes, animation, optimization and materials" after the company's successful run of Wukong.
More notably, the player said she felt the new game was moving beyond Wukong's predominantly dark aesthetic, with elements such as cooking, fishing and playing music giving it "more of a sense of everyday life and a human touch."
In parallel to the trailer release, Game Science founder Feng Ji has also outlined a set of principles guiding the studio's game development on Thursday, emphasizing that developers should first make games that genuinely move themselves.
He also stresses constantly exploring new forms of visual expression, studying leading games while ultimately establishing the studio's own standards, and putting ideas into practice so they can be tested and refined against reality.
The choice of Zhong Kui represents a departure from the first Black Myth title, Black Myth: Wukong, which was based on the classic Chinese classic novel Journey to the West.
Game Science has said it wanted to use the new project to explore different gaming experiences, bolder features and fresh approaches to world-building and narrative design rather than immediately making another story centered on the Monkey King.
In the folklore surrounding Zhong Kui, the character is portrayed as a fearsome ghost catcher and protector against evil spirits. There are no official historical records establishing him as a historical person but his legend developed through stories, paintings, novels and folk traditions over the centuries in China.
According to the best-known version of the legend, Zhong Kui was a scholar who performed exceptionally well in the imperial examinations but was rejected by the emperor because of his appearance.
He died in anger and was later appointed a supernatural official responsible for driving away ghosts and demons. His image subsequently became associated with protection from evil and was traditionally displayed in homes as a talisman.
。

二 | 26日晚以0:0战平日本队后,中国女足最终获得本届东亚杯亚军。对于现阶段欠缺高水平赛事锻炼的中国队来说,能够既为明年女足世界杯考察新人、磨合阵容,同时没让日韩两队赢球,从结果来说,可以接受。但比赛中暴露的问题和不足,将是下一阶段海外拉练需要解决的。回顾东亚杯三场比赛,中国队有三个收获。首先,主教练水庆霞坚持以老带新,带动了年轻球员成长。

三 | 有三名“00后”球员获得宝贵的实战机会,分别是连续三场首发的中后卫汪琳琳,前场攻击手张琳艳以及边后卫万佳瑶。其中,汪琳琳和张琳艳各自收获一粒进球,展现出竞争主力位置的实力。其次,水庆霞尝试了不同的人员组合,让外界看到了球队板凳的深度和潜力。后防线上,汪琳琳与王晓雪搭档,逐渐找到默契。

四 | 两个边路的高晨和姚伟表现稳定,小将万佳瑶展现出一定冲击力。

五 | 考虑到替补席上还有前队长吴海燕和李佳悦等老将,球队至少在中后卫位置上人员充足。中前场方面,张馨与杨莉娜、张睿与姚凌薇是两套不同风格的后腰组合。边路的吴澄舒、肖裕仪、宋端,锋线上护球和分球能力出众的队长王珊珊,以及技术突出的王霜、唐佳丽和张琳艳,都有过相互配合和换位的尝试。但可以看出,中前场还未找到最默契的组合,仍有较大提升空间。第三,中国女足延续着拼尽全力、凝聚力强、永不言弃的宝贵特质,以及后防、中场和锋线三条线紧凑的战术素养。即便在自己踢得不理想、对手更出色时,全队依然能顶住压力,对阵韩国扳平比分,面对日本没有丢球。对比今年二月份亚洲杯上大逆转夺冠时的表现,可以发现中国队此次东亚杯上的配合默契度不够,传接球失误较多,这导致球队在由守转攻时,难以打出高效流畅的配合,创造有实质威胁的机会不多。而且,与对手相比,中国队表现出的一个明显短板是对比赛的掌控力不足,失误丢球、反抢得球、再丢球的频率较高,球员体能消耗大。这都是接下来需要提高的方面。东亚杯落幕的同时,欧洲女足锦标赛也进入到半决赛阶段。水庆霞表示,她每天都会看比赛,关注明年世界杯上可能遇到的对手。“现在欧洲女足整体水平都很高,尤其在身体冲撞、攻防转换速度方面,越来越有男子化趋势。”中国队教练组关注着进步飞速的欧洲球队,会在接下来的海外拉练带给全队针对性的指导和提升。当然,这也预示着中国女足将在世界杯上接受更大的考验。
Current article:http://t1z.zhanggengsenchaiweikeng.cfd/news/20260826_354925.html
Published on:14:10:55








